![]() ![]() He says “In a normal fighting game, when they, they just do a lot of whiffs. Nakayama tells GI that he was inspired by the “button masher” term. Game Informer writes “…if a character is far away, pressing the face button might throw a projectile, while that same button might pull off a combo in an up-close encounter.” The publication shared a gameplay video using the Dynamic control scheme as well: Game Informer explains that the new Dynamic control schemes allow the AI to decide which attack to perform based on multiple factors, including your character’s position and situation. Game Director Takayuki Nakayama sat down with Game Informer and revealed the third control scheme for Street Fighter 6. ![]() ![]() How it works is, the Dynamic control scheme will have an AI predict function and perform the moves for the players. Street Fighter 6 features a “Dynamic” control setup that gives “button mashers” a way to excel in the game. ![]()
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